Extended Reality
O-Ran Mixed Reality Experience
Components Sandbox
I’m an interaction designer based in Berlin, Germany.
I use different mediums to bring my designs to life:
UI/UX Design 💻 AR/VR/MR 🧩 Sound-Visual Coding 🎨
Web Design 🌐 2D & 3D Animation 🎬
Growing up with a passion for dancing and music, I'm inspired by the idea of integrating visual design in real-time performance and installation.
Therefore, I created interactive p5.js/Max MSP projects that blend coding, performance, and audience interaction, and I’ve had the chance to bring some of them on stage.
This project was created within the course Interactive Programming Design, taught by Tz-Heng Fu at Taipei National University of Technology, Taiwan. Here I gained hands-on experience building character controls, dialogs and inventory systems.
Having worked with game design before, It was my first time building a complex game from scratch. While it was challenging, it provided invaluable learning for me as an interaction designer.
During my one-year experience at i14y Lab, Deutsche Telekom, a consortium focused on Open Radio Networks, both as internship and working student, I developed several technical demos: Augmented Reality, Physical-Digital interfaces, Touch Screens, animation...
I was able to develop skills in different creative approaches that fit the assignment—using web and application design, 3D rendering and animation.
In my Bachelor thesis project in Interface Design at FH Potsdam, I brought complex technical processes to life through mixed reality—letting users not just learn, but explore and interact with network components.
With experience from my internship at i14y Lab in Berlin, I created an immersive prototype using Unity and the Meta SDK, blending symbolic metaphors with hands-on interaction scenarios. Users navigate gesture-based interactions across layered environments, supported by visual cues and narrative design inspired by cyberpunk aesthetics.
Early prototypes and user tests highlighted MR’s power to make complex systems both understandable and emotionally engaging. This thesis shows how XR storytelling can transform niche technologies into accessible, immersive experiences.
Within this participatory workshop on "Societal Pressure for Self-Optimization", we explored together the causes and dynamics of the pressure to constantly improve ourselves.
We then co-created ideas for fostering an environment that supports healthy personal growth. In collaboration with Annika Ehritt, Yette Shira Strauss Suhr, Luka Saje.
Birdie is a conceptualized musical instrument and social game designed to support physical mobility in seniors.
It uses tactile modules and playful interaction to promote movement, cognition, and a sense of safety.
Designed as a submission for the Rimowa Design Award, which I was honored to be chosen as an participant. Created in collaboration with Viktor Jarek.